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The Flame Lord's Keep

This keep is designed to be difficult to enter, as well as to escape from. Consider using these plot hooks to kick off adventures in the Flame Lord's Keep

- Prisoners of War: The party has been taken hostage by some of the Flame Lord's troops and are being held in a dungeon below. Once they're able to escape from whatever awaits within, they are met with the Flame Lord themself as they exit into the courtyard. Perhaps they are high above, raining fire down below. Or perhaps they are a straight forward warrior, standing at the ready to cut them down

- The Unending Flame: The adventurers must infiltrate or fight there way into the keep so that they can find an artifact believed to be held by the Flame Lord. This crystalized shard of flame seems frozen in time and grants the weilder great power over fire, as well as immunity to it. Without retrieving this, there is little hope of defeating the Flame Lord and saving their city from destruction.

- A Fiery Performance: Not everything about the Keep is doom and gloom, as even evil soldiers and Lords need entertainment. The party has been hired to accompany a local performing troupe as bodyguards or fellow performers. The mission is simple. Get in, make them all laugh and cry with joy and amazement, and then get out of there before their raging disposition returns with a burning wrath.

The Flame Lord's Keep was created by Zero G for the BBEB. Check out the rest of our maps at Patreon.com/BBEB